[Live-devel] live555 for wm6.1 loss udp packet
Kevin.Liu
kevin.liu at innosofts.com
Wed Dec 9 20:04:04 PST 2009
Hi Ross:
Thank you very much for your reply.
I have changed the buffer of the socket to 4,000,000 and the audio stream
has much better. But the video stream also not good. I wrote my own
"BufferSink" inherit form "MediaSink" directly ,so I did not use the
"RTPSink" ,must I use the "RTPSink" in my rtp packets transport ?
Best regards,
Kevin Liu
Senior Software Engineer
Innosoft Solutions & Services
-----Original Message-----
From: live-devel-bounces at ns.live555.com
[mailto:live-devel-bounces at ns.live555.com] On Behalf Of Ross Finlayson
Sent: 2009年12月9日 16:29
To: LIVE555 Streaming Media - development & use
Subject: Re: [Live-devel] live555 for wm6.1 loss udp packet
> I have migrated the live555 library to window mobile 6.1 ,but I
>found a question that live555 client app can not receive all the
>media data sent by the live555 server (udp).
> I thought the live555 client may be not quick enough to handle the
>udp packet which means the server send too fast ( wlan ) so some udp
>packets were dropped by the client.
> Is there any solution for this question
Either:
1/ Your server is sending data faster than it should (e.g., because
you're not setting "fDurationInMicroseconds" properly in the data
that's fed into your "RTPSink" subclass), or
2/ Your client has insuffienct socket buffering. See
<http://www.live555.com/liveMedia/faq.html#packet-loss>
--
Ross Finlayson
Live Networks, Inc.
http://www.live555.com/
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