[Live-devel] Detecting network failure

Jeremy Noring jnoring at logitech.com
Mon Mar 22 10:53:47 PDT 2010


>
> Hi Jeremy,
>
>
>
> When this happens do you, by chance, notice the CPU utilization go close to
> 100% on your target?
>
I checked, and I don't experience this.

Mostly, I just need a way of knowing that stuff is erroring out, but as far
as I see, I don't get any feedback.  The stream never times out (I'm using a
DarwinInjector), none of the callbacks get fired (i.e.
ByeHandler/AfterPlaying), etc.  At this point I'm thinking I'll have to make
code changes to make this work correctly, but maybe Ross will have some
feedback.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.live555.com/pipermail/live-devel/attachments/20100322/624ff1b3/attachment.html>


More information about the live-devel mailing list