[Live-devel] Check for client is still active

Звягинцев Антон zvyagintsev at atlantis.ru
Mon Sep 17 01:44:23 PDT 2012


Hello.

As far as I understand to check the client 'connection' still active I need
to use some scheduled function, like checkForPacketArrival() in
playCommon.cpp (openRTSP) - check the client still received the packets. If
no data is coming I need to add/accumulate delay in every scheduled call and
if it reach some timeout threshold trigger cleanup function. Am i right?

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