>>I used the testOnDemandRTSPServer to stream video und openRTSP to<br>>>receive the streamed data. My question is: where I should change the<br>>>received packet data before the client stores the received packet on
<br>>>the disk, e.g. adding some data or a special header to the received<br>>>packets.<br><br>>You would need to insert a new filter object (i.e., a subclass of<br>>"FramedFilter" - that you would write), and insert it in the data
<br>>chain, in front of the "FileSink" object. (You would do this in<br>>"testProgs/playCommon.cpp".)<br><br>Hi, Ross,<br>thanks for your reply. If one frame consists of several packets and I need to
<br>add some additional data to this frame until all the packets of this frame are <br>received, can I still implement this by writing a subclass of FramedFilter? <br>Is there any reference code for this kind of implementation?
<br>Thanks again.<br><br>Jerry<br>