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question</title></head><body>
<blockquote type="cite" cite><font face="Times New Roman"
color="#000000">Is it packet loss will also happened if the server and
player (UDP) run on same PC?</font></blockquote>
<div><br></div>
<div>This is far less likely, but still possible if the operating
system has insufficient buffering for sockets. (However, our
code tries to increase the OS socket buffers to reasonable sizes, so
that this doesn't happen.)</div>
<x-sigsep><pre>--
</pre></x-sigsep>
<div><br>
Ross Finlayson<br>
Live Networks, Inc.<br>
http://www.live555.com/</div>
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