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--></style><title>Re: [Live-devel] Input Buffer
Consumed</title></head><body>
<blockquote type="cite" cite><font face="Arial" size="-1">I'm new to
LiveMedia library and I am experimented with it under Windows OS. I
have found in the file ByteStreamFileSource.cpp the code that
synchronously read the source buffer from a file. I need to know
however when the library will have finished of using the
buffer.</font></blockquote>
<div><br></div>
<div>Note that the buffer that "ByteStreamFileSource" (or
any "FramedSource" class, for that matter), is provided by
the upstream object, and it - not "ByteStreamFileSource" -
is the object that knows when the buffer data is no longer
needed.</div>
<div><br></div>
<div>Therefore, the answer to your question depends upon the upstream
object that provided the buffer.</div>
<x-sigsep><pre>--
</pre></x-sigsep>
<div><br>
Ross Finlayson<br>
Live Networks, Inc.<br>
http://www.live555.com/</div>
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