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--></style><title>Re: [Live-devel] How to bufferise some packets
before play</title></head><body>
<blockquote type="cite" cite><font face="Times New Roman">I have
developed a RTSP/RTP media player client based on "LIVE555
Streaming Media" library.</font></blockquote>
<blockquote type="cite" cite><font face="Times New Roman">I would like
to know if there is a possibility to store into a buffer some incoming
packets?</font></blockquote>
<div><br></div>
<div>Of course. Just do this in your 'sink' objects - i.e., the
objects that read data from the "*RTPSource" objects.</div>
<div><br></div>
<div>I.e., because you have written a "media player client",
you must already have some objects that do decoding (after reading
from "*RTPSource" objects). Just add some buffering
there.</div>
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</pre></x-sigsep>
<div><br>
Ross Finlayson<br>
Live Networks, Inc.<br>
http://www.live555.com/</div>
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