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<p class="MsoNormal">I need to use the live555HLSProxy to create an HLS from an RTSP stream. Works great!
<o:p></o:p></p>
<p class="MsoNormal">My app needs to then relocate the stream to a new location that can then be accessed from a public address (latency is not a concern in my use-case). It will use ftp, or scp or possibly even http upload (I have not received specs from
the vendor yet – but it will be one of those).<o:p></o:p></p>
<p class="MsoNormal">I plan to copy the .ts segment files as they complete – looks like messages tell me when each one completes so this should be a simple task. I also need to copy the .m3u8 file – but it is unclear when it is safe to copy that file. As
each .ts segment is written I assume the .m3u8 playlist is updated. I do not want to copy it when it is half written. I do not know if the internal mechanism for updating that file is atomic.. I’m guessing it probably is since players might choke if it
is not. Just the same – someone may have some good advice.<o:p></o:p></p>
<p class="MsoNormal">Any help or advice from this community would be greatly appreciated!<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">Dan Desjardins<o:p></o:p></p>
<p class="MsoNormal">Videstra<o:p></o:p></p>
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