[Live-devel] synchronisation in a multithreading
application
Ross Finlayson
finlayson at live.com
Fri Nov 26 10:08:26 PST 2004
>What I don't understand is the following. In my example I have one thread
>for each media source and in each thread I have a UsageEnvironment and a
>TaskScheduler and for each media source I created a RTCPInstance. Each
>media stream know nothing about the other media streams. So, how can they
>be synchronized via RTCP?
See <http://www.live.com/liveMedia/faq.html#separate-rtp-streams>. If you
have "RTCPInstance" objects for each of your "RTPSource"s, then the
"presentationTime" parameter that's passed to the 'afterGettingFunc' of
"getNextFrame()" will (after a small number of seconds) be an accurate,
time-synchronized time. Note that these presentation times are generated
originally by the *server*; your receiving application gets them using RTCP.
The fact that (in your case) each receiving "RTPSource"/"RTCPInstance" is
running in a different thread is irrelevant.
Example: Suppose that you receive a video frame with presentation time
42.123 seconds, and then (within the same, or another, thread - it doesn't
matter) an audio frame with presentation time 42.456. You then know that
the video frame is 0.333 seconds (=42.456-42.123) ahead of the audio frame,
and can synchronize accordingly.
Ross Finlayson
LIVE.COM
<http://www.live.com/>
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