[Live-devel] fCurrentPacketCompletesFrame
Ross Finlayson
finlayson at live.com
Mon Apr 11 03:12:35 PDT 2005
>I have a question about the fCurrentPacketCompletesFrame variable. Is this
>variable used such that all packets are buffered until this variable gets
>true, and then the buffer can be sent to the decoder?
That's correct (FYI, see how this variable is used in
"MultiFramedRTPSource.cpp").
>I need to make sure that the packets are not buffered, because I need to
>add some startcodes before the payload (when each packet contains an
>entire NALU)
>
>But unfortunately sometimes I need to to concatenate some packets..
>
>So, can I set fCurrentPacketCompletesFrame to true if i want to just pass
>the payload to the decoder, and otherwise set it to false until I have
>concatenated all the packets I need and then set it to true?
Yes.
>And BTW, is there any way I can append or add three bytes to the payload?
>It would problably be better to add the startcodes in my
>H264VideoRTPSource than the mediaplayer.
Do you want to *prepend* these three bytes to the payload, or *append*
them? If you want to prepend these three bytes to the payload, and the
payload format also has a special RTP header that's >= 3 bytes in size,
then you can use the same hack that I use in "H263plusVideoRTPSource.cpp"
to (sometimes) prepend two zero bytes to the payload. (Search for the word
"Hack" :-)
If, however, you want to *append* these three bytes to the payload, then I
don't think there's currently a way to do this, within the current code.
Ross Finlayson
LIVE.COM
<http://www.live.com/>
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