[Live-devel] fCurrentPacketCompletesFrame
Erik Hellerud
erik-list at kladd.net
Mon Apr 11 11:51:42 PDT 2005
Hi
I have a question about the fCurrentPacketCompletesFrame variable. Is
this variable used such that all packets are buffered until this
variable gets true, and then the buffer can be sent to the decoder?
I need to make sure that the packets are not buffered, because I need to
add some startcodes before the payload (when each packet contains an
entire NALU)
But unfortunately sometimes I need to to concatenate some packets..
So, can I set fCurrentPacketCompletesFrame to true if i want to just
pass the payload to the decoder, and otherwise set it to false until I
have concatenated all the packets I need and then set it to true?
And BTW, is there any way I can append or add three bytes to the
payload? It would problably be better to add the startcodes in my
H264VideoRTPSource than the mediaplayer.
Regards
Erik Hellerud
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