[Live-devel] How to encode and stream from a raw RGB data source?
wisem
1049588 at aruba.it
Sun Nov 5 07:30:16 PST 2006
Hi, I have written an OpenGL application that renders a 3D animation in a window. Now I would like to encode this animation and stream it using liveMedia library... But for this I think I have to encode my RGB raw frames (output from my OpenGL app) in a format suitable for the liveMedia streaming library. What format (and what library) I can use for encode my raw RGB frames (I would like a format that can support strange resolutions too, not only the standard ones)? Can you suggest to me an encoding format that is perfectly suitable for liveMedia library? For now, my app renders to an '.avi' file with 'Video for Windows' library and the video stream is encoded with MS-MPEG4 codec, but I would like to render, encode and stream in real-time. Do you think it's possible? Can liveMedia library reads directly from an AVI source?
Any info or suggestion will be very appreciated...
Thank you in advance,
Wisem
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