[Live-devel] Problem with socket buffer or not ?
Ross Finlayson
finlayson at live555.com
Wed Oct 18 15:29:24 PDT 2006
>while(1)
>{
> event = 0;
> readSource->getNextFrame( buffer, buffer_size, StreamRead,
>state, StreamClose, state);
> env->taskScheduler().doEventLoop(&(event));
>}
>...
>static void StreamRead(void *data, unsigned int i_size,
> unsigned int i_truncated_bytes, struct timeval pts,
> unsigned int duration)
>{
> env << i_size;
> event = 0xff;
>}
This code is very strange, and might be the cause of your problems
(although I'm not certain of this). Note that you don't need to call
"doEventLoop()" within a loop, because it already *is* a loop.
Instead, restructure your code as:
readSource->getNextFrame( buffer, buffer_size, StreamRead, state,
StreamClose, state);
doEventLoop();
...
static void StreamRead(void *data, unsigned int i_size,
unsigned int i_truncated_bytes, struct timeval pts,
unsigned int duration)
{
env << i_size;
readSource->getNextFrame( buffer, buffer_size, StreamRead, state,
StreamClose, state);
}
--
Ross Finlayson
Live Networks, Inc.
http://www.live555.com/
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