[Live-devel] Handle frame dropping elegantly on clients with limited output bandwidth
Ross Finlayson
finlayson at live555.com
Wed Feb 18 00:17:46 PST 2009
>No, because the server's writes to the TCP socket will be non-blocking.
>
>The underlying OS (in its implementation of TCP) will accept the data
>
>immediately, but, if necessary, buffer the outgoing data until it can
>be sent.
>
>If the underlying OS socket buffer is unlimited, the reasoning
>should be all right. However, according to the manpage of
><http://www.manpagez.com/man/2/send/>send():
>
>If no messages space is available at the socket to hold the message to be
>transmitted, then send() normally blocks, unless the socket has been
>
>placed in non-blocking I/O mode.
But the TCP socket in this case *has* been place non-blocking mode.
That was my point.
--
Ross Finlayson
Live Networks, Inc.
http://www.live555.com/
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