[Live-devel] What to do when fNumTruncatedBytes > 0
Ross Finlayson
finlayson at live555.com
Tue Jan 20 18:31:28 PST 2009
>I'm wondering what I can do when fNumTruncatedBytes is > 0 on either
>the client or server side.
I don't really understand this question. "fNumTruncatedBytes" is a
variable that is *set* (not queried) by each "FramedSource" subclass
(including any new "FramedSource" subclass that you define and
implement yourself. (See, for example, the comments in
"DeviceSource.cpp".)
>Is there anything I can do here other than just make the buffers
>really big when things startup?
If you're referring to the buffer that each "FramedSource" (subclass)
object provides to its upstream object, then the answer is no: The
downstream object needs to provide a buffer that's sufficiently large
for its upstream object to write into.
--
Ross Finlayson
Live Networks, Inc.
http://www.live555.com/
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