[Live-devel] Performance degradiation in Windows
Hyung Jin Jung
realbright at lgcns.com
Fri Jan 6 01:24:07 PST 2017
As you presumed I just run single program and we use another tiny RTSP client to generate heavy load. (just stream, not decoding)
Regarding socket descriptor limitation,
I already increase it to 1024. Before do this, we stopped at 32 clients (32 * 2 sockets, RTP, RTCP)
some strange thing is
Why windows doesn't consume CPU resource compare than Linux.
Is it meaningful to compare calling interval of MultiFramedRTPSink::sendNext()?
-----Original Message-----
> We are encountered significant performance degradation when ports live555 to windows from Linux.
> Even though Window server has more powerful H/W spec. then Linux.
>
> Test scenario
> 1. Run live555MediaServer (not modified) 2. Connect client to server
> stream (H264, 720p, 2mbps, RTP over TCP) 3. Increase client until
> video broken, skip...
> - See video in VLC player
> - Check VLC log something like "picture is too late to be displayed (missing 88 ms)…"
First, I presume that you’re not trying to run more than one copy of VLC on the same computer. (VLC doesn’t scale well if you run multiple copies of it on the same computer.)
In my experience, problems like this are often caused by running into an (operating system-imposed) limit on the number of sockets that your application can have in use at any time. See
http://live555.com/liveMedia/faq.html#scalability
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