[Live-devel] How to solve packet loss ?

shen zhao zhaoshengkui9 at yahoo.com
Mon Nov 1 17:57:30 PST 2004


Due to the unstability of internet, sometimes the
received packets by the clients are incorrect with
some data lossed. So  how to solve that to avoid the
player being crashed is difficult to me. One method I
tried is to resend that packet. however, sometimes we
cannot determine the exact packet which is to be
resent. Is there any methods to do it better?


		
__________________________________ 
Do you Yahoo!? 
Check out the new Yahoo! Front Page. 
www.yahoo.com 
 



More information about the live-devel mailing list