[Live-devel] How to solve packet loss ?
shen zhao
zhaoshengkui9 at yahoo.com
Mon Nov 1 17:57:30 PST 2004
Due to the unstability of internet, sometimes the
received packets by the clients are incorrect with
some data lossed. So how to solve that to avoid the
player being crashed is difficult to me. One method I
tried is to resend that packet. however, sometimes we
cannot determine the exact packet which is to be
resent. Is there any methods to do it better?
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