[Live-devel] Symbian Porting

flavio.oliveira at indt.org.br flavio.oliveira at indt.org.br
Wed Oct 6 14:49:19 PDT 2004


Hi Ross,

I tested on windows platform .. so I got the results:

Windows: I used a file with 4000 bytes and RTSP Server ("testOnDemandRTSPServer") did the streaming in 2 seconds. I got to listen the sound.
Symbian: I used the same file and the RTSP Server did the streaming in 85 seconds. 

I did the tests in the same computer. So, I am sure that it is the reason to I don't get to listen when I try on Emulator.
How you can see below, there is a great delay between each UDP messages sent by RTSP Server running on Symbian Emulator.
Could you suggest something to solve this?

In the Sniffer I got:
 Running testOnDemandRTSPServer on Windows prompt I got the interval for each UDP message: 8.34, 8.36, 8.37, 8.40, 8.42 ... 11.26 (2 seconds)
 Running testOnDemandRTSPServer on Symbian Emulator I got the interval for each UDP message: 7.96, 8.54, 9.19, 9.73, 10.82 ... 93.39 (85 seconds)

About Symbian Emulator:	It runs on Windows. So, the applications run under the PC-hosted emulator (that is, for an x86 instruction set) using the C++ compiler supplied with the IDE. 

Flavio

-----Original Message-----
From: live-devel-bounces at ns.live.com
[mailto:live-devel-bounces at ns.live.com]On Behalf Of ext Ross Finlayson
Sent: Tuesday, October 05, 2004 19:19
To: LIVE.COM Streaming Media - development & use
Subject: Re: [Live-devel] Symbian Porting



>We had fixed a problem with Symbian Select() implementation and it seems 
>like the QT player can buffer and play the amr file.
>I can listen the first frame sent, but I can't listen the next frames.

Does the same problem occur if you run "testAMRAudioStreamer" (or 
"testOnDemandRTSPServer") on some other platform - e.g., Windows or 
Unix?  Or does it occur only when you run the server application on Symbian?

>  Moreover, the RTP server assumes it is doing
>live broadcast and it does not know when to stop. It sends frames but 
>never stop . . .

The server should be handling RTSP "TEARDOWN" commands sent by the client 
(QuickTime Player in this case).  Again, this is something that you could 
test by running the server application on another platform - so you can 
figure out whether or not its related specifically to the Symbian port.


	Ross Finlayson
	LIVE.COM
	<http://www.live.com/>

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