[Live-devel] Live stream from network camera to streaming server object

Ross Finlayson finlayson at live555.com
Sat May 17 13:15:48 PDT 2008


Basically, you are combining RTSP client code (e.g., from 
"playCommon.cpp") with multicast streaming (server) code (e.g., from 
"testMPEG4VideoStreamer), in a single event loop.

The "RTPSource" objects are created with the RTSP client code (they 
are present after "initiate()" is called on each "MediaSubsession").

The "PassiveServerMediaSession" and "RTPSink" objects are created 
with the multicast streaming server code.

Once you understand how those two applications work separately, it 
should be clear how to combine them in the way you want.
-- 

Ross Finlayson
Live Networks, Inc.
http://www.live555.com/


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