[Live-devel] H264VideoStreamer packets sending problems with live streaming
Chris Paucar
chris.paucar at roc-connect.com
Sat Oct 5 08:44:23 PDT 2019
Hi Philippe,
I may have had a similar issue to what I think you are referring to.
My issue was there was an internal buffer of a pre-fixed size of 1000
holding H264 frames. Only when the buffer was full would Live555 pass the
frame(s) to the next Sink. Live555 would need to be updated to ignore that
1000 byte requirement (it’s a one-line if statement) for your scenario.
I hope this helps clarify the issue, if this is not your issue please
ignore this.
Thanks,
Chris
On Sat, Oct 5, 2019 at 11:18 AM Philippe Noël <
philippe_noel at college.harvard.edu> wrote:
> Hi,
>
> I've been working on integrating live streaming of a Windows desktop
> (captured through DirectX11 and encoded with Nvidia NvEnc) through
> testH264VideoStreamer. Globally I've been able to connect them, but the
> stream aborts pretty quickly and I found the following behavior:
>
> Packets seem to be sent every 5 seconds and the frames are concatenated
> instead of being sent and then flushed from memory (function doGetNextFrame
> of H264or5VideoStreamFramer I believe). The problem I have with that is
> that my screen capture + encoder captures one frame, encodes it and then
> passes it to Live555 for streaming, and so I believe it would be better if
> packets were sent at the same rate as encoding (60 FPS) and flushed from
> memory right away. Am I missing something / is this a known issue with live
> streaming from Live555? Help would be appreciated.
>
> Cheers,
>
> Philippe Noël
> <https://www.linkedin.com/pub/philippe-no%C3%ABl/124/284/148>
> AB Candidate in *Computer Science - Mind, Brain, Behavior*, Secondary in
> *Economics*
> Harvard College Class of 2020
> 857.272.9715 | philippe_noel at college.harvard.edu | www.philippemnoel.com
> _______________________________________________
> live-devel mailing list
> live-devel at lists.live555.com
> http://lists.live555.com/mailman/listinfo/live-devel
>
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